Stefan HabelEffects TD / R&D Engineer / UI Designer |
HomeFilmakademie Films | ||
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BMW Z12 Concept (2008) |
Page last updated: 07.08.2009 | ||
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Directed by Marius Plock
3D-animated short film
My role: Lighting, Shading, Scripting
I used the mental ray car paint phenomenon shader for the BMW concept car in this fake Z12 commercial. We lit the scene using the mental ray physical sun and sky shaders. I also wrote a small tool box GUI for Maya in Python that helped Marius with various tasks, e.g. tweaking the subdivision levels for selected surfaces or opening the car's doors. |
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