Stefan HabelVisual Effects Software Developer |
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Volume Texture LoaderA plug-in for Maya loading volume textures |
Last updated: 30 December 2021 | ||
My role: Software Engineer
Together with fellow TD students Jörg Unterberg and Andreas Rohr, I developed a plug-in for Maya that loads volume texture files that were created by a tool based on the work done by Johannes Kopf et al. described in the SIGGRAPH 2007 paper "Solid Texture Synthesis from 2D Exemplars". The images on the right show the exemplars from which the volume texture files were created, and renderings of the Stanford Dragon with the generated volume textures applied. johanneskopf.de/publications/solid/johanneskopf.de/publications/solid/plugin/index.html |
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