Stefan HabelVisual Effects Software Engineer |
HomeFilmakademie R&D | |
![]() |
||
Node Framework |
Page last updated: 07.08.2009 | |
|
An object-oriented C++ framework implementing a data structure for building complex 3D scenes
My role: Software Engineer, UI Designer
Just like with frapper the classes for the Node Framework have been extracted from the aQtree project in order to be able to build other applications needing a data structure for complex 3D scenes upon the same code base. The Node Framework provides applications with a factory for scene objects (so-called nodes) that uses plugins for defining the different node types. Nodes can have parameters of various types, including integer and floating point numbers, strings, boolean values etc., and connections between parameters of nodes can be set up so that complex evaluation and organization dependencies can be built. research.animationsinstitut.de |
|
|